A-Ranks A Realm Reborn

La Noscea

Middle La Noscea

Vogaal Ja

Vogaal Ja

4h ~ 6h
40
20
30
10
Lore

Vogaal Ja, a Mamool Ja sellsword of particularly ill repute. Known to be as cruel as he is suspicious, and as suspicious as he is displeasing to the eye.
A real prince among men, this one. Can't get work on account of seein' every order as a way to get him killed, but claims it's because he's ugly-like. That part at least makes sense, but how that gives him the right to hack folks to bits, he's a mite fuzzy on.

Lower La Noscea

Unktehi

Unktehi

4.25h ~ 6.25h
40
20
30
10
Lore

Long have the superstitious coasters along Moraby Bay corrected their children with tales of Unktehi, the sea-dwelling eater of man-flesh.
What was once considered a mere fancy of ignorant folk has proven disagreeably real, and Unktehi's excursions onto land have left the population fearful-and fewer.

Western La Noscea

Nahn

Nahn

4h ~ 6h
40
20
30
10
Lore

A native of the Indigo Deep, Nahn is a gargantuan man-eating crustacean. Its actual name is unpronounceable except under the crushing press of water.
The Sahagin of the Sapsa Spawning Grounds are responsible for bringing Nahn to shore to serve as a living weapon against the Maelstrom and others inimical to the beastmen.

Eastern La Noscea

Hellsclaw

Hellsclaw

4h ~ 6h
40
20
30
10
Lore

Hellsclaw. So erratic yet bloody a swath has this piece of magitek cut across the region that it is suspected of being sadly afflicted in some way.
So much for the infallibility of Garlean technology, eh? Hard to be afraid of a wheel that needs truing, I know, but be careful all the same.

Upper La Noscea

Marberry

Marberry

4.5h ~ 6.5h
40
20
30
10
Lore

Of the scores of thaumaturges lost questing for the Wanderer's Palace, Maruta Noruta was perhaps the least remarkable. Aside from the Lalafellin adventurer's singular yet unflattering hat, little of him is remembered.
It is likely he would have been entirely forgot were it not for the fact that his hat resurfaced soon after, upon the head of a tonberry painting the shores of Bronze Lake with the blood of adventurers.

Outer La Noscea

Cornu

Cornu

4h ~ 6h
40
20
30
10
Lore

Of the zu much is known, for their migration between Eorzea and the Near East provides many opportunities for observation.
The vilest among these birds of prey is Cornu, which has made itself maddeningly scarce to learned eyes that would pry from it the secrets of its savage heart.

Black Shroud

Central Shroud

Forneus

Forneus

4h ~ 6h
40
20
30
10
Lore

Forneus. While long believed to be naught but the stuff of fear-babes, sightings of the creature in these parts have been many though apocryphal, including those at the notorious Haukke Manor.
Well, it turned out that particular sighting was real enough. That dark demon has been making leaves red in the forest for a while. Beware Forneus, adventurer.

North Shroud

Girtab

Girtab

4.25h ~ 6.25h
40
20
30
10
Lore

Girtab, the mightiest among mites that ravage the North Shroud.
Painstaking field observations have revealed that the Girtab prefers its prey fresh, and keeps a living larder of two- and four-legged meals artfully held fast in a web.

East Shroud

Melt

Melt

3.5h ~ 5.5h
40
20
30
10
Lore

Melt. Unfathomable in its concoction and unspeakable in its coagulation, this voidsent has its origins in a sylph's jest.
The codex speaks the truth, my young friend. Gaze overlong at its sucking tumescence and something inside you will die...and it's put me off flummery for good.

South Shroud

Ghede Ti Malice

Ghede Ti Malice

4.25h ~ 6.25h
40
20
30
10
Lore

The first among gremlins in saltiness of speech, Ghede Ti Malice finally lost its place in Amdapor after one too many contumelies.
Ghede Ti Malice wouldn't be the first to fall out with its gremlin mates. Thin skin and big mouths make for an uneasy combination.

Thanalan

Central Thanalan

Sabotender Bailarina

Sabotender Bailarina

4.5h ~ 6.5h
40
20
30
10
Lore

Sabotender Bailarina blooms but once every two score years. The flower is remarkable less for its appearance, which is pedestrian enough, and more for its fragrance.
The scent has been described by naturalists as an olfactory equivalent of fingernails on slate, and sends sabotenders into violent frenzy. Whether the effect arises from discomfort or lust is unknown.

Western Thanalan

Alectyron

Alectyron

4h ~ 6h
40
20
30
10
Lore

It is known that ziz hunt in pairs: the driver maneuvers the prey toward the ambusher, and both eat well that day.
The elders say Alectryon never knew his place, and correct they were proven when his ambusher was found dead. The latter had starved while the self-styled lone hunter took the game by and for himself, leaving nary a gristle for the other ziz.

Eastern Thanalan

Maahes

Maahes

3.5h ~ 5.5h
40
20
30
10
Lore

While Halatali is a cultural institution of note, it has also been less than perfect in keeping track of the fighting beasts it starves into greater savagery.
Maahes is an object lesson. The blood meant for spilling on stadium sands has instead grown richer, feeding on the flesh of caravaneers.

Southern Thanalan

Zanig'oh

Zanig'oh

4.25h ~ 6.25h
40
20
30
10
Lore

Zanig'oh. A drake altered by an Amalj'aa alchemist for no less a purpose than the conquest of Ul'dah.
In addition to magic powers conferred by runes graven into its very flesh, the drake has a taste for melee combat, ably provoked into violence by inwardly spiked bangles affixed to all four limbs.

Northern Thanalan

Dalvag's Final Flame

Dalvag's Final Flame

4.5h ~ 6.5h
40
20
30
10
Lore

Much is told of the corpse-soldier, Flame Sergeant Dalvag, yet mainstream scholarship has lagged woefully on the matter of what became of the rest of him.
Efforts by hunter-scholars with intimate knowledge of northern Thanalan have resulted in persuasive identification of a malevolent local demon as the late sergeant's spirit.

Coerthas

Coerthas Central Highlands

Marraco

Marraco

3.5h ~ 5.5h
40
20
30
10
Lore

Every High House of Ishgard has its own dragon in a bonnet, don't they? An enemy without keeps order within. The dragon Marraco is to be hunted for the crime of mistaking almost a dozen of House Durendaire's knights for kindling.
An impressive physical specimen by all accounts, the dragon Marraco can easily withstand a direct hit from dragonslayer cannons, thus requiring enterprising hunters to exercise some forethought in their choice of arms.

Mor Dhona

Mor Dhona

Kurrea

Kurrea

4h ~ 6h
40
20
30
10
Lore

A particularly savage specimen of the unnatural creatures that inhabit both water and land, Kurrea was once a mere nuisance known for purloining game brought down by hunters.
Amphibious beasts having an ingrained tendency to have ideas above their station, Kurrea soon took to attacking and feeding on the hunters. The flaccid, nerveless quality of its skin makes it proof against all but the most powerful thrusts of the blade.