This site gets updates with new information as it gets discovered in FFXIV. There will be spoilers if you have not yet progressed far enough in the new expansion story and the new areas!!
All information is also still subject to change as reported hunt locations might be wrong and maybe will change during the first few patches after the release of the expansion as they did before.
'Tis none other than Nuckelavee. A Fuath wielding glamours, most like, though none can say for certain. What I can say for certain, though, is that if you killed the devil we'd all be better for it.
Ever heard the tale of Nariphon? No? It's quite well known. Depends on who you ask, perhaps, but I'd like to think so. It's a favorite of mine...
I mean, it's a story about fair maidens growing on trees! As in you could walk right up to it and pluck 'em from the branches. Tell me that's not the stuff of dreams!
On the other hand, every naturalist you ask will swear that it was nothing of the sort. That it was people spying upon a tribe of cannibals in the middle of their dinner who convinced themselves they couldn't possibly be seeing what they saw. Me, I prefer the tree explanation myself, but...
You might scoff at the thought that a moth could be so dangerous, but know this: that moth once attacked a Crystarium outpost and claimed the lives of several good men and women. Do not underestimate the moth.
The Kingdom of Rainbows is filled to the brim with fae folk who delight in tormenting us poor mortals, often in ways that result in our demise.
Well enough, I suppose, so long as they stick to their territory, but lately there's been talk of some coming into Lakeland. Don't believe me? Then how else can you explain the otherworldly horse seen loitering by the shore, attempting to lure curious folk into the water?
Are you familiar with General Ran'jit's familiar, Gukumatz? It is a creature born of forbidden foreign magicks, passed down from general to general.
Familiars such as these are usually sustained by the aether of their master, which is why when they fall in battle, their minions fall as well. There are, however, certain notable exceptions.
Ran'jit's father commanded a familiar as well, but when he was slain by a sin eater, Huracan somehow survived, and has been seen on several occasions since. One theory posits that since the master was transformed into an eater, the familiar endures, though it is no more than conjecture...
Folks on Kholusia have never gotten on all too well with hobgoblins. There's been conflict for as long as anyone can remember.
They're clever enough to use tools, but they lack patience and foresight. You'll never catch them plowing a field, to say the least. Building's not in their nature-but thievery and destruction, they most certainly are.
Li'l Murderer, as some have taken to calling him, is perhaps the worst of the lot. A liar and a scoundrel who has swindled countless innocents, relieving them of their worldly possessions and often their lives as well. He is a cunning fiend and is not to be underestimated.
Here's a language lesson for you: Malik means “king” or some such in the old tongue, so take a wild guess what Maliktender means. That's right.
You'll know him when you seem him. Picture a gigantender, then picture his ornery liege lord. And there you have it.
Some scholars say that the damned things can live more than two hundred years in the right conditions, which means this bugger could have been shambling about since before the Flood, for all we know...
People often focus on the material losses, but the Flood is also responsible for depriving us of wisdom and knowledge-and no few religious traditions. Without people to pass them down to, faiths wither and die. But some survived, and with them stories, like that of the demon Sugaar.
It's a simple tale, to be fair. “Listen to what your elders say, or Sugaar will come and spirit you away.” It helped too that it was a big, scary lizard.
So when a particularly large sibilus was seen wandering Amh Araeng, it's no surprise that people thought to name it for the legend. Nevertheless, it's probably prudent not to ignore the wisdom of the aged, eh?
About a year ago it was when a party of scavengers ventured into ruins of old Voebert and discovered a hidden passage that led deep underground to a secret gaol, and in one of its cells found a horrible beast bound in chains.
A name had been carved into a sign: Pauldia. The same name as the younger princess. Nearer to the fiend, writ in blood on the walls, was a message...
"Blinded by my lust for the throne, I heeded a traitor's honeyed words. I was a pawn in his grand design and paid the price. I beg only for the selfsame mercy my sister received...“
So the pixies are no strangers to mischief. Their penchant for transforming lost travelers and trespassers into leafmen is known by all.
Well, one day, this particular pixie decides to try and work their fae magicks on a particular leafman to try and make something new, and the result? The mudman, a heretofore unseen abomination, is born.
Why mud? No idea. I'm told the victim was originally a portly Mystel woman-not that you could tell by the look of it now. Still, that crimson pixie that frequents the Crystarium has been known to embellish their stories from time to time...
There are many Ronkan legends that have been passed down through the ages, including one which speaks of a great colossus. A guardian spirit bound to serve its creators. And now there are whispers this colossus walks the Greatwood once more, spurred by the discovery of massive tracks.
What left these tracks remains a mystery, but I doubt it is this ancient being. Rather, it is likely one of the last remaining apemen. Their numbers have dwindled greatly since the coming of the sin eaters.
Why Grassman has come to the Greatwood I cannot say, but I suspect he seeks his fallen brethren in vain...
Some time ago, there were a series of disappearances. Younglings who vanished without a trace from Slitherbough. We thought them taken by the Children, but eventually learned who the true culprit was.
Of the countless rails that call the Greatwood home, Supay is the largest and most formidable. Unlike its brethren, it feeds not on plants, but on flesh and blood...
It is an ambush predator, striking fear into its prey with a shrill cry before attacking in full force. This was witnessed by one of our scouts. Thus did we name it for a bird of Ronkan legend whose mournful song heralds death and doom.
If you've been down to the ocean floor, you might've seen the dagons wandering about. They're a nuisance to be sure, and not at all a pleasure to look upon.
Well, there's this Ondo legend about something even worse born of a dagon, a temperamental fiend that sows chaos if angered, but invites calm if appeased. Baal, they call him, and under normal circumstances they might simply try to keep a wide berth...
Unfortunately, it seems it's a little too late for that. And now the fabled cleansing hour is at hand, when all creatures of the sea must bow to Baal or be destroyed. Neither option is ideal, so we'd all very much appreciate it if you could go and kill the damned thing.
Doubtless you've noticed the wrecks on the shore and at the bottom of the Tempest. Eulmore's a city on the sea, and like most such cities it's seen countless ships come and go over the years and decades. Accidents happen.
A few merchant vessels sink, and it's a small tragedy, aye. But a royal flagship carrying a foreign queen? That's another story. This one had no shortage of unfinished business, which is probably why her soul lingered where she died, her regret festering and twisting her goodly nature...
They say Rusalka's bewitching beauty and hypnotic voice guided a hundred ships to their watery graves. She's got far fewer to prey on now, though, so I wouldn't be surprised if she sets her sights on anyone and everyone wandering the Tempest floor...