This site gets updates with new information as it gets discovered in FFXIV. There will be spoilers if you have not yet progressed far enough in the new expansion story and the new areas!!
All information is also still subject to change as reported hunt locations might be wrong and maybe will change during the first few patches after the release of the expansion as they did before.
More than few foolish Nutters made the mistake of pursuing him like any other common prey...and paid the ultimate price for it. One of them was the fiancée of a friend of mine. Vengeance was sworn, as you'd expect, but I'd rather have you spare him the trouble.
The guard have their work cut out for them keeping the local fauna in check, but they manage well all things considered. However, there's one mark that continues to be a nuisance.
The Ronka called it Itzpapalotl, a moth or some such that feasts on the blood of the living.
Ahh, another stalwart Nutter, eager to look death in the eye and say, “Not today,” aye? I know everything there is to know about the local marks, so let me know if you'd like me to brief you on one in particular.
La Velue's a right bastard of a wolverine. Been reported attacking smallfolk and devouring livestock, and on the occasions some of the guard were able to respond, he made short work and a quick meal of them too.
Understand he's not some rabid, uncontrollable beast, though. He's quick and cunning-able to size up an opponent and go to ground if he thinks he's overmatched.
You may have noticed the rails which roam the wilds surrounding Wright. Coquecigrue may be likened to a king of sorts.
On the whole, the beasts can be highly aggressive and territorial. Indeed, they drove away nearly all other competing species, and those they could they simply slaughtered. They've even been known to attack travelers and residents of Gatetown.
At this rate, I shouldn't be surprised if they march on Wright en masse. And so before it comes to that, we believe we should teach these feathered menaces a lesson in respect, starting with their leader.
You may be interested to learn that this mark was brought to our attention by a resident of Amity, way up above.
Apparently, it's an automaton the Goggs originally built for mining that malfunctioned and has since been attacking anything and everything that moves.
Considering this spat I hear's been going on between the dwarven factions for a while now, I wouldn't be surprised if the malfunction was in truth sabotage...but regardless, a mark's a mark.
This all dates back to when Nuvy's Leavings was still bustling with activity. The tunnels were dark-as tunnels generally are-and children kept stirring up trouble with rumors that they'd been seeing ghosts.
Ghosts of miners who died in a cave-in after digging too deep, or poor put-upon laborers tasked with hauling materials back for potters-all kinds of silly stories and then some.
Recently, however, this musty old tome came to light. Belonged to a mage of Nabaath Areng, who kept detailed records of his experiments. Apparently he decided to condemn one such “experiment” to a particularly deep tunnel, right around the time the whispers of ghosts first started.
So that there's your logical explanation, if you're looking for it. A misshapen fiend that shouldn't be has been stirring up trouble for years and years. Or it's been killing folks for years and years, and ghosts are real. You tell me.
Story goes that there was this fellow way back when. Bloody obsessed with all things fishing and with a penchant for strange ideas. Heads to Malikah's Well one day to take the air and to try something new.
He'd caught a small but lively little worm swimming about in the sand, and reckoned it'd make for fine bait. Goes to stick the hook in, when what does the little bugger do but jump right out of his hands and escape.
Fair bit of time passes before the notorious worm makes its first appearance. Just how it got so big is anyone's guess, but some speculate that it was that same worm, grown fat and strong off all kinds of fish in the well, hence the moniker.
Oh, that's a sad tale, it is. There was this pixie who couldn't bear to be without company, you see, and so it used its magicks to fashion a constant companion-Domovoi.
It was a construct loyal as they come, bound to serve its master forever and ever and ever...until the little pixie crossed paths with a sin eater.
No one knows how long it's been since Domovoi was deprived of its master and meaning, but it still wanders Il Mheg, searching in vain for the one who gave it life.
Never heard of Vulpangue? Tales of its exploits were recorded in the annals of the Kingdom of Voeburt. Their naturalists described it as a serpent of unusual size that was rather docile that subsisted on a diet of bugs and butterflies...
But do not be deceived, for the creature fellow Nutters observed was anything but docile! Nay, it was both swift and ruthless when it spied a poor pixie out on a midday stroll and snatched it out of the air, swallowing it with a single gulp!
One of the fae folk, brimming with all kinds of powerful magicks, gobbled up in a flash! No common beast could do that, could they? Could they!?
You have encountered the tomatl before? A plant which hungers for flesh, it masquerades as an earthen vessel, and bursts forth to seize unsuspecting prey, which it consumes after much softening with acid.
A dangerous foe indeed, but the Mindmaker is more so. Larger, stronger, faster, more deadly by every measure it is.
Why Mindmaker, you ask? I cannot say with confidence, but I believe it has something to do with its habit of devouring the heads of its prey first, and the speculation that it grows wiser with each consumed.
Pachamama is a creature of Ronkan legend. A great serpent, the harvest goddess Yx'Anpa made flesh, which claimed the Greatwood as its home.
A regal creature of pure divinity through which the essence of life itself flowed, it was believed that the soil which drank deep of its blood would yield an endless bounty, and so many great warriors of Ronka sought to lay it low.
The slayer of Pachamama would be afforded much glory, their deeds celebrated for generations to come. Will you be the one to claim the honor?
Before the Flood, the Ondo had turned up all kinds of ruins deep in the ocean. Some of them saw deeper meaning it-religious meaning. But like the Church of the First Light and many other traditions, much of that was lost with the coming of the White.
Apparently one of those defunct traditions worshipped a great crab, Deacon. Perfection incarnate that surpassed man and Ondo alike, a venerated being that would guide the faithful unto glory everlasting.
For a holy symbol he was awfully clever, too. Would stumble about like a drunken sailor and lure would-be predators to come close enough for him to reach out and crush 'em with his mighty claws. Aye, he's definitely smarter than the average crab.
Gilshs Aath Swiftclaw is one of those benthos bastards. A master fisherman who works both the shallows and the depths, bringing in his catch with his bare hands.
You're probably wondering why someone saw fit to put a bounty on a fisherman, eh? Well, that'd be because this one uses other fishermen as bait. Other Ondo and poor fools he's dragged from Eulmoran boats, all in service to some long-forgotten god.
It's gotten so bad that some folks are too afraid to take to the water, so the authorities would have us put a stop to him before any more sacrifices are made.