S-Ranks A Realm Reborn

La Noscea

Middle La Noscea

Croque-mitaine

Croque-mitaine

75-80h | After Maintenance: 40-45h
100
50
100
30
Spawn Theory

Mine Grade 3 La Noscean Topsoil.
The node spawns between 19:00 - 22:00 Eorzean time at x25,y27
370 or higher Gathering and 332 or higher Perception is required.

Lore

While gardening has long been a craft rich in obsession and madness, the goobbue Croque-mitaine has taken the legacy to new extremes...
From the river whose water irrigates the artful plantings upon his head to the pastures rich in worm castings, the creature keeps a jealous eye on the many wild places that supply his cephalic paradise.
Many an unwary orchid hunter, vermicomposter, and moss monger seeking rich loam have met their end at Croque-mitaine's hands, and his green thumb is well stained with their life's blood.

Lower La Noscea

Croakadile

Croakadile

50h | After Maintenance: 30h
100
50
100
30
Spawn Theory

Spawns when traversing the spawn points during Full Moon.
Full Moon lasts 1-4 days Eorzean time.
Every weather change and every day/night cycle on Full Moon days has a chance to spawn Croakadile.

Lore

Frogs of inconvenient size are legion, but surprisingly few of them seek fodder commensurate with their size. The Croakadile is one such unwelcome surprise.
The first known victim during the present manifestation is reported to be a franklin who felt his ring slip off during a nightly walk with his lady.
He turned back down the path, and his lady saw him reach down just as the moon took cover behind a cloud. When the moonlight returned, he had vanished.

Western La Noscea

Bonnacon

Bonnacon

75-80h | After Maintenance: 40-45h
100
50
100
30
Spawn Theory

Harvest La Noscean Leek.
Harvest time: 8:00-11:00 AM Eorzean time at The node x34,y28
408 or higher Gathering skill is required.
Bonnacon will spawn after a certain amount of Leeks have been harvested.

Lore

Once known as a mild and even affectionate beast, Bonnacon is afflicted with a fit that comes upon him like a caul of fire.
Tossing his great head in torment and rage, this bull gores to death his unfortunate victims, many of them greengrocers. Phrontists have implicated a rare variety of vegetable-its smell, to be precise-in triggering the violent attack.
The Maelstrom should worry a mite less about fish and a mite more about these other creatures, if you ask me-the kind that's killing folk right now in western La Noscea, for example.

Eastern La Noscea

Garlok

Garlok

42-48h | After Maintenance: 25-30h
100
50
100
30
Spawn Theory

After the 42 hour cooldown is up, and once the zone's weather condition is Showers/Rain, the next 9+ weather changes have to NOT be Rain or Showers for Garlok to spawn.
He will spawn sometime after the ninth weather change since Rain or Showers.

Lore

A monster long said to dwell in the eternal twilight of a cavern, the Garlok was but an idle tale for generations of Bloodshore's children.
However, one child was ill content to be idle, and his name was Gegeruju, the Master of Costa del Sol. At his command, a party entered the cavern in search of the Garlok...
Well, you get the idea. They found the beast slumbering sheltered from the rain, and they woke the damn thing up. Suffice to say it's more than a mite annoyed at being roused so rudely.

Upper La Noscea

Nandi

Nandi

50-60h | After Maintenance: 30-35h
100
50
100
30
Spawn Theory

Walk/run over his spawn point with your minions out.

Lore

Called the Critic by cowering locals, Nandi uses its petrifying gaze to turn passing creatures into works of art for its perverse pleasure alone.
Ever has this catoblepas haunted the mountains of Vylbrand, yoked by the weight of its gross head, prodding the stone paths conjured by its downcast eye.
Nothin' so dangerous as a stillborn artist, they say. Don't you go temptin' the wretch with good material-like odd company, if you know what I'm sayin'.

Outer La Noscea

Chernobog

Chernobog

75-80h | After Maintenance: 40-50h
100
50
100
30
Spawn Theory

Dying near his spawn point.
When his spawn timer is up every time a player dies has a chance of spawning him.

Lore

In death does Chernobog find its purpose, and so the scent of corse flower is sweet to this creature.
A stele unearthed at Nym records that Chernobog was summoned during the War of the Magi in the Fifth Astral Era, for the conquest of the Floating City.
The ploy failed and Chernobog was bound at great cost, by the efforts of some two score phrontists of Nym. What broke the tethers is not known, though there are theories ranging from the Calamity to the humble weevil.

Black Shroud

Central Shroud

Laideronnette

Laideronnette

42-80h | After Maintenance: 25-30h
100
50
100
30
Spawn Theory

Spawns when the area rains 2 times in a row.
Will spawn 2-3 Eorzean hours / 6 earth minutes into the second rain.

Lore

Laideronnette, the red serpent of the glade. One of many monstrosities to manifest themselves following the Calamity, Laideronnette's attacks coincide with rainfall, a fact which demonologists deem significant.
Most experts agree that the loathsome serpent is the residuum of Laideronnette the wainwright's red-haired daughter, who was orphaned in the Calamity and fell into grief both bitter and formless, given to shrieking that all the world should weep with her.
Colorful. All you need know is that a giant red serpent has been feeding on man-flesh in the forests. Best to put it out of its misery, don't you think?

North Shroud

Thousand-cast Theda

Thousand-cast Theda

60-70h | After Maintenance: 35-40h
100
50
100
30
Spawn Theory

Fish a Judgeray between 17:00-21:00 Eorzean Time.
Gathering of 330 or higher is required

Lore

Botanists call Thousand-cast Theda as well grown a specimen of ochu as ever has been recorded in the North Shroud, but the foolishness of botanists is a fact well known and oft deplored.
Most species of this carnivorous family of bindweed use scent to lure their insect prey. Theda, however, is a plant notably lacking in patience and has evolved tentacle-like vines to pluck fish from water, and grows outsized on its rich meals.
Along with the fisherfolk of the Shroud, Thousand-cast Theda is the main predator of venomous stingrays. Theda's other favored prey is, coincidentally, the fisherfolk of the Shroud. Hunters suspect a connection, but the foolishness of hunters is a fact well known.

East Shroud

Wulgaru

Wulgaru

75-90h | After Maintenance: 40-50h
100
50
100
30
Spawn Theory

Related to completing Battlecraft Leves.

Lore

Wulgaru, the false tree. Not a few poachers have vanished after being bound overnight to this vampiric man-eater by unsuspecting Wood Wailers.
Wulgaru is also drawn by noise and commotion, breaking its arboreal disguise to feast on the blood of its favorite prey: man.
In other words, go quietly and fight stealthily, adventurer. If a tree comes alive in the forest, you're not likely to notice until too late.

South Shroud

Mindflayer

Mindflayer

50h | After Maintenance: 30h
100
50
100
30
Spawn Theory

Spawns during 1 of the 4 New Moon nights.
Traverse the spawn points at 00:00.

Lore

Mindflayers are major voidsents notable for their dealings with the remnants of the Lambs of Dalamud in the Black Shroud.
Of the twelve tiers of the voidsent hierarchy put forth by scholars, mindflayers fall into the fifth. They have a grisly penchant for sucking out the brains of men, their favored prey.
Most rumors are to be dismissed out of hand, yet this is not one of them. Moonless nights are when their rites grow the foulest. Only death and decay can chisel for them a foothold in this world. Walk with Menphina, adventurer, lest the hunter become the hunted.

Thanalan

Central Thanalan

Brontes

Brontes

70-80h | After Maintenance: 40-45h
100
50
100
30
Spawn Theory

Eat foods within the spawn locations
Also walk to those locations with “Well Fed“ buff on.

Lore

One of a pair of cyclopes captured several years ago on Vylbrand by the Adventurers' Guild and subsequently separated.
Brontes was sold to an Ul'dahn circus, where he proved a prize draw, and never more so than on his last day, when he slew two of his keepers over a haunch of venison barded in flare fat before escaping.
Having learned the joys of enlightened cuisine during his captivity, the cyclops is drawn by the aroma of fine comestibles, much to the terror of culinarians.

Western Thanalan

Zona Seeker

Zona Seeker

60-70h | After Maintenance: 35-40h
100
50
100
30
Spawn Theory

Fish a Glimmerscale during Clear or Fair weather condition.
Gathering of 300 or higher is required

Lore

Few have seen Zona Seeker, such is the altitude it keeps in its deadly flight.
Its elusiveness would trouble none but the most ardent scholars of airborne monstrosities, were it not for the many airships of Highwind Skyways lost to Zona Seeker's attacks.
The beast near landed on me once. That was a bit of a scare, let me tell you! Flashes of light draw it-must've been the brushed bronze pauldrons I was wearin'.

Eastern Thanalan

Lampalagua

Lampalagua

75-90h | After Maintenance: 40-50h
100
50
100
30
Spawn Theory

Related to completing Battlecraft Leves.

Lore

Lampalagua. A dragon of many heads, cage-born and stadium-bred. His escape en route to the Coliseum was a major embarrassment for his handlers, or more precisely, to their heirs.
Each head having been blooded as a hatchling, Lampalagua is exceptionally barbarous and exquisitely attuned to the bloodlust of the crowd.
Lacking a conventional audience in the wilds of eastern Thanalan, Lampalagua has instead taken to appearing wherever violent business is afoot.

Southern Thanalan

Nunyunuwi

Nunyunuwi

45-60h | After Maintenance: 30-45h
100
50
100
30
Spawn Theory

Perform FATEs in the zone for 1 hour, not allowing any to fail or expire. Includes Player triggered FATEs as well.

Lore

The large population of golems in southern Thanalan is ascribed by mainstream historians to the mages of Belah'dia, who made the sturdy guardians for the protection of the Temple of Qarn.
Among these sad remnants of a civilization lost to time, Nunyunuwi stands out for his exceptional size and stealth.
At rest, he vanishes into the landscape of tors and boulders. Only an outbreak of sizable chaos and bloodshed will rouse the stone soldier to his ancient duty: to fight to the death.

Northern Thanalan

Minhocao

Minhocao

60-70h | After Maintenance: 35-40h
100
50
100
30
Spawn Theory

Kill 100 Earth Sprites in the zone.
Especially easy to do during level 49 FATE Core Blimey.

Lore

Ah, yes, the sandworm. Large concerns like Amajina & Sons don't give a toss about the commonfolk being ambushed and eaten. But a sandworm attacking their convoy-we can't have that!
...Sightings of Minhocao have long been reported near deposits and mines, particularly those that hold quantities of ceruleum. Alchemically similar to the sandworms' foremilk, the catalyst is a food source for the great worms.
However, any attempt to lure Minhocao to the surface with the use of edible bait would necessitate very large quantities of food.

Coerthas

Coerthas Central Highlands

Safat

Safat

60-85h | After Maintenance: 40-55h
100
50
100
30
Spawn Theory

When many people get low on HP
Many people jump off cliffs and fall to 1 HP over and over.

Lore

A winning combination of size and agility, the dragon Safat spends much of its time winging its way through the Sea of Clouds.
A scream or two, however, never fails to bring Safat streaking down to its prey, attuned as the beast is to terror and misery.
Some hunters have been known to subject themselves to hair-raising experiences in order to bait the dragon. Results have been mixed.

Mor Dhona

Mor Dhona

Agrippa the Mighty

Agrippa the Mighty

60-85h | After Maintenance: 40-55h
100
50
100
30
Spawn Theory

Complete a lot of Treasure Maps in Mor Dhona.

Lore

Agrippa. This magitek colossus is the newest of its kind and appears to have been designed as an anti-adventurer countermeasure.
While the name is believed to be a tribute to an actual Garlean, no record of a likely honoree has been found.
Ye'll want to be on yer toes in Mor Dhona. There was an adventurer huntin' for treasures an' the colossus mauled her somethin' fierce. Hard to kill a woman, though, hah! We die hard, ye know!